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#ifndef H_MAZE_CONFIG
#define H_MAZE_CONFIG
#include <stdlib.h>
#include <stdbool.h>
#include "game/operations.h"
struct binding
{
wchar_t c;
char cname[5];
enum op_res (*operation)(struct game_state *, int);
int param;
};
struct block
{
wchar_t chr;
bool bold;
short color;
};
struct game_blocks
{
struct block background;
struct block hidden;
struct block wall;
struct block road;
struct block path;
struct block solve;
struct block player;
struct block start;
struct block target;
};
struct conf
{
struct binding *bindings;
struct game_blocks blocks;
size_t count;
};
static inline struct block get_block(wchar_t chr, bool bold, short color)
{
struct block result;
result.chr = chr;
result.bold = bold;
result.color = color;
return result;
}
struct conf *load_default_conf();
void destroy_conf(struct conf *);
#endif
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