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#ifndef H_MAZE_DEFAULTS
#define H_MAZE_DEFAULTS
#include "config.h"
#include "color.h"
#include <ncurses.h>
#include <stdio.h>
static inline void set_blocks(struct game_blocks *game_blocks)
{
game_blocks->background = get_block('?', false, get_color_code(COLOR_WHITE, COLOR_BLACK));
game_blocks->hidden = get_block('?', false, get_color_code(COLOR_WHITE, COLOR_BLACK));
game_blocks->wall = get_block(' ', false, get_color_code(COLOR_BLACK, COLOR_WHITE));
game_blocks->road = get_block(' ', false, get_color_code(COLOR_WHITE, COLOR_BLACK));
game_blocks->path = get_block(0x2022, false, get_color_code(COLOR_YELLOW, COLOR_BLACK));
game_blocks->solve = get_block(0x2022, false, get_color_code(COLOR_BLUE, COLOR_BLACK));
game_blocks->player = get_block(0x25CF, false, get_color_code(COLOR_CYAN, COLOR_BLACK));
game_blocks->start = get_block('S', true, get_color_code(COLOR_GREEN, COLOR_BLACK));
game_blocks->target = get_block('T', true, get_color_code(COLOR_RED, COLOR_BLACK));
}
#define DEFAULT_BINDINGS \
{ \
{KEY_UP, "", move_player, MOVE_UP}, \
{KEY_DOWN, "", move_player, MOVE_DOWN}, \
{KEY_LEFT, "", move_player, MOVE_LEFT}, \
{KEY_RIGHT, "", move_player, MOVE_RIGHT}, \
{'k', "", move_player, MOVE_UP}, \
{'j', "", move_player, MOVE_DOWN}, \
{'h', "", move_player, MOVE_LEFT}, \
{'l', "", move_player, MOVE_RIGHT}, \
{0, "kUP5", move_maze, MOVE_UP}, \
{0, "kDN5", move_maze, MOVE_DOWN}, \
{0, "kLFT5", move_maze, MOVE_LEFT}, \
{0, "kRIT5", move_maze, MOVE_RIGHT}, \
{0, "^K", move_maze, MOVE_UP}, \
{0, "^J", move_maze, MOVE_DOWN}, \
{0, "^H", move_maze, MOVE_LEFT}, \
{0, "^L", move_maze, MOVE_RIGHT}, \
{'0', "", move_maze, MOVE_BEGINNING}, \
{'p', "", turn_display_switch, DISP_PATH}, \
{'v', "", turn_visible, 0}, \
{'q', "", quit, GR_QUIT}, \
{'r', "", new_random, 0}, \
{'c', "", center, 0}, \
{'n', "", help_by_n_move, 1}, \
{'s', "", solve, 0}, \
{':', "", start_command_prompt, ':'}, \
}
#endif
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