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#include "commands.h"
#include <string.h>
static struct cmd_res command_switch(struct game_state *state, int argc, char **argv);
struct cmd_res run_command(struct game_state *state, char *command)
{
int argc = 0;
char *argv[MAX_ARGS_COUNT];
char *arg = command;
char *space;
int arg_length;
while ((space = strchr(arg, ' ')) != NULL)
{
if (*arg != ' ')
{
arg_length = space - arg;
argv[argc] = malloc(arg_length + 1);
strncpy(argv[argc], arg, arg_length);
argv[argc][arg_length] = 0;
arg = space + 1;
argc++;
}
}
//Last arg
arg_length = strlen(arg);
argv[argc] = malloc(arg_length + 1);
strncpy(argv[argc], arg, arg_length);
argv[argc][arg_length] = 0;
argc++;
struct cmd_res response = command_switch(state, argc, argv);
for (int i = 0; i < argc; i++)
free(argv[i]);
return response;
}
static struct cmd_res nothing(struct game_state *state, int argc, char **argv)
{
struct cmd_res response;
response.type = CRT_FAIL;
strncpy(response.text, "There is no command you entered!", MAX_CR_TEXT_LENGTH);
return response;
}
static struct cmd_res quit(struct game_state *state, int argc, char **argv)
{
state->result = GR_QUIT;
struct cmd_res response;
response.type = CRT_QUIT;
*(response.text) = 0;
return response;
}
static struct cmd_res command_switch(struct game_state *state, int argc, char **argv)
{
if (!strcmp("", *argv))
return nothing(state, argc, argv);
else if (!strcmp("q", *argv))
return quit(state, argc, argv);
}
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