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#ifndef H_MAZE_GAME_OPERATION
#define H_MAZE_GAME_OPERATION
#include "game.h"
enum op_res
{
OPR_NONE,
OPR_QUIT
};
enum move
{
MOVE_UP,
MOVE_DOWN,
MOVE_LEFT,
MOVE_RIGHT,
MOVE_BEGINNING
};
enum display
{
DISP_PATH
};
enum op_res move_player(struct game_state *state, int data);
enum op_res move_maze(struct game_state *state, int data);
enum op_res quit(struct game_state *state, int data);
enum op_res turn_display_switch(struct game_state *state, int data);
enum op_res new_random(struct game_state *state, int data);
enum op_res center(struct game_state *state, int data);
enum op_res help_by_n_move(struct game_state *state, int data);
enum op_res solve(struct game_state *state, int data);
enum op_res start_command_prompt(struct game_state *state, int data);
#endif
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