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#ifndef H_MAZE_GAME_GAME
#define H_MAZE_GAME_GAME

#include <stdlib.h>
#include <stdbool.h>
#include <ncurses.h>
#include "maze.h"

enum game_res
{
    GR_MENU,
    GR_QUIT
};

enum signs
{
    RS_NONE,
    RS_SOLVE,
    RS_PATH
};

struct maze_display
{
    struct point maze_pos;
    struct point player_pos;
    struct maze *maze;
    enum signs **signs;
    bool display_player_path;
    bool visible;
};

struct game_state
{
    struct maze_display *display;
    struct point new_maze_pos;
    struct point new_player_pos;
    int steps_taken;
    bool center;
    bool win;
    char cmd_history[100][256];
    size_t cmd_count;
    enum game_res result;
};

struct game_state *create_game_state(struct maze *maze);

void draw_line_win();

void draw_line_info(int steps_taken, int steps_remaining);

int get_command(char prompt, char *command);

static inline int is_movable(struct maze_display *display, int x, int y)
{
    return display->maze->map[display->player_pos.x + x][display->player_pos.y + y] == 0;
}

static inline struct point get_player_center(struct point player_pos)
{
    int width = getmaxx(stdscr);
    int height = getmaxy(stdscr) - 1;
    struct point maze_pos;
    maze_pos.x = (width / 2) - player_pos.x;
    maze_pos.y = (height / 2) - player_pos.y;
    return maze_pos;
}

#endif